Inside Macintosh: Imaging with QuickDraw

Previous | Chapter Top | Chapter Contents | Next

Offscreen Graphics Worlds Reference

This section describes the data structures and routines that your application can use to create and manage offscreen graphics worlds. "Data Structures" shows the Pascal data structures for the GWorldPtr and GWorldFlags data types. "Routines" describes routines for creating, altering, and disposing of offscreen graphics worlds; for saving and restoring offscreen graphics worlds; and for managing an offscreen graphics world's pixel map.

Data Structures

Routines

Creating, Altering, and Disposing of Offscreen Graphics Worlds

Saving and Restoring Graphics Ports and Offscreen Graphics Worlds

Managing an Offscreen Graphics World's Pixel Image


© 1997 Apple Computer, Inc.

Previous | Chapter Top | Chapter Contents | Next